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Polymer Picker
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Polymer Picker v1.12 published
December 12, 2024
by
Stephen Scott
#bbcmicro, #8bit, #arcade
You may well be thinking - why nothing on this game for months, then suddenly 3 posts all in the same day?! I promise this will be the last (for today). If anyone did watch YouTuber and fellow BBC Mic...
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Polymer Picker gets a review from a retrogaming YouTuber
December 12, 2024
by
Stephen Scott
#bbcmicro, #youtube, #review
Back in November 2024, BBC Micro fan and retrogamer Colin Hoad published a video review of Polymer Picker. I am not going to reveal any spoilers on what he thinks about the game, but I will say it is...
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Polymer Picker - Christmas Edition (reprised and bugfixed)
December 12, 2024
by
Stephen Scott
#8-bit, #Arcade, #bbcmicro
Although I have written a blog post on this , I wanted to add a brief account about the Christmas edition of Polymer Picker. As you may know, this was initially published in December 2023, and in retr...
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Polymer Picker - Christmas Edition
December 22, 2023
by
Stephen Scott
I was not expecting to create this blog post. I had expected to leave Polymer Picker alone after the last update, with the addition of the jellyfish adversary. However, I was watching some of BBC Micr...
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Polymer Picker Version 1.10 published
September 29, 2023
by
Stephen Scott
After the last few weeks play testing v1.10rc2 of the game, Polymer Picker v1.10 has been formally released. The original v1.00 has been replaced with the newer one, so you don't need to amend any URL...
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v1.10alpha3 available for testing
September 01, 2023
by
Stephen Scott
#bbcmicro, #8bit, #newversion
Since the original release of Polymer Picker late last year, several niggling issues got to me about the general flow of the game. Over the last few months, I've been tinkering with a few new features...
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Polymer Picker Development History
August 08, 2023
by
Stephen Scott
Polymer Picker was written over a period of about 16 months, culminating in it's formal release in December 2022. In the run up to the release, I kept open a thread on the Stardot community forum deta...
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